Showing posts with label 3D Animation. Show all posts
Showing posts with label 3D Animation. Show all posts

Thursday, 13 December 2018

Visual Narrative 3D

Today we were shown how to use Maya to block out story scenes. This is key to showing layout concepts which will need to be done in the Pitch Bible.

In this first scene we had to practice using the modelling tools on Maya to create a rough shape of a Chicken:




The next task was to make a witches cauldron. Here are some screenshots of my work, shown from different angles:










Thursday, 8 November 2018

Study Task 4 - 3D - 'Walk the Line'

In the 3D animation session today, I was given the final Study Task of making the character provided do a walk cycle. Today we were given time to get used to the character controls and I made this short play blast video to show my work from today.

Stepped Video:




Unstepped Video:



I will start the walk cycle properly once I have shot some footage of myself walking which I can then use for reference footage on Maya.

Thursday, 1 November 2018

Wednesday, 31 October 2018

Study Task 3 - 3D - Timing:

Today I worked on the timing of my 'Hail to the Tail' project and I also added in the key moments where squashing and stretching occurs.

Here is the stepped version based on timing:


Here are the unstepped versions:





Thursday, 25 October 2018

Study Task 3 - 3D - 'Hail to the Tail'

Today we were introduced to the Study Task 3 - 'Hail to the Tail', it involves getting a squirrel like character to move across the screen climbing/jumping over the obstacles it faces. The main aim of this task is to inject character into the sphere with a tail and ears character and move it from one side of the scene to the other.

Here is my first attempt at using the stepped setting on the graph editor, in order to plan out the timing of my characters movement. In order to focus on the timing more, I have removed the ears and tail from view:


My Final Pendulum Videos for Study Task 2 - 3D

I have now finished my videos for study task 2! Here are my results:

1) Standard Pendulum



2) Segmented Pendulum Swinging



3) Segmented Pendulum (accelerating from a standstill and coming to an abrupt halt)


Thursday, 18 October 2018

Study Task 2 - 3D - 'Swingers'

Today I finished the first draft of my swinging pendulum videos for Study Task 2, I know that in order to improve on the videos below, I need to make the video for my second pendulum longer so that it plays for a better amount of time and I also need to stretch out the key frames of my third pendulum, so that it swings in a much smoother motion. Here is my work so far:

Pendulum 1 = A standard Pendulum Swinging




Pendulum 2 = Segmented Pendulum Swinging


Pendulum 3 = Segmented Pendulum (that must accelerate from a standstill and then come to an abrupt halt)



Sunday, 7 October 2018

Study Task 1 - Canon

Here are my videos for a Canon firing at a wall realistically and then animatedly:


Realistic Canon:



Animated Canon:

Thursday, 27 September 2018

3D Animation using Maya

Here are my first attempts at using Maya:


This was a trial to see how key frames work and to get us used to the layout and tools on Maya.
The first study task involves making a 3D canon fire a ball at a wall and then bounce off of it.
This is a current work in progress that I am trying to complete.